Because Dutch has many units for scouting, going sci1-sci2 is worth of trying. In this start, research sci1, build villagers to fill woodcamp and build a merchant. Look for 2 wealth ruins to get resources for sci2. In the time being, build more villagers and a caravan to scout. After getting sci2, do the usual build-up, farms, civ1, 2nd city, mil1, class with 100/100 econ, etc.
This works best on maps sahara and amazon because one can find both ruins and rares with merchants in the corners. Also can work well in other land maps like old world. I tried this once on old world vs Frog's British. We get about the same amount of ruins with Frog ancient barracks scouting.
I posted records in the Recorded Games section. I think Humble is still sandboxing this start.
Edit recorded game link
Yep but it needs no real tweaking.
It was Bird who figured buying one merchant would leave you with 20 gold. Plus 2 gold ruins = 120 gold for sci 2. This led to the meanest original start I've seen in a while.
With this start and using good scouting you can also go 1/2/1/2 or 1/1/2/2 and hit Classical before 4 minutes.
With enough ruins a fast 1/1/2/2 is a perfect set up for a 12 minute gunpowder...
The way Bird does it is just as viable and leaves you more options and res once you hit Classical.
Awesome strat Bird, thanks!
I just did it without the extra merc and it still pwnd bad, one little difference was that i had diamonds at my cap =P
hm what is so special of sc2? why not civ2 or something..?
Sci research gives a greater ruin bonus. Huge in the early game.
+ the scout los is larger ^^
damn, how do you know all this things? D
b/c we play too damn much D... and we're still noobs!